In November 2018, I was interviewed by Marc Bodmer, a Swiss journalist, for the Sunday edition of the Neue Zürcher Zeitung, a renown Swiss-German newspaper. The title of the article is “Mehr als ein Game, ein Kunstwerk”, which translates as “More than a game, a piece of Art”; the theme of the article is about the success and the quality of Red Dead Redemption 2.
In the interview, I explain the importance of dynamic lighting in an open-world game such as RDR2, as well as the challenges related to the production of such an enormous project.