I am an experienced real-time 3D technical artist with more than 15 years of experience in the field of real-time rendering. I specialize in lighting, level beautification, UX & tools design, and pipeline & workflow improvements. I hold a BSc in Computer Science from the University of Fribourg, Switzerland.
I have worked on award-winning games and large AAA productions including the Crysis series, Ryse: Son of Rome, Grand Theft Auto V, and Red Dead Redemption 2. Therefore, I have a proven understanding of the art, rendering technologies and tools requirements for many types of projects, from highly scripted cinematic experiences to large-scale open worlds, as well as competitive multiplayer games.
I currently work for Unity Technologies as Senior Manager, Technical Art. I manage multiple teams of Technical Artists focusing on all aspects of real-time graphics, such as rendering, lighting, visual effects and visibility. My group’s mission is to improve artists’ efficiency, develop new features alongside engineers and designers, validate the technology, and inform users globally thanks to the publication of educational and marketing materials.
For more information, please see my detailed resume or contact me on LinkedIn. You can discover my work below or visit my Best Of section.