Crysis for Xbox 360 and PlayStation 3

I redesigned the lighting for the release of Crysis 1 for Xbox 360 and PlayStation 3, using CryENGINE 3.

This slideshow requires JavaScript.

The console versions of Crysis 1 offers:

  • High quality HDR
  • Deferred lighting
  • Screen Space Ambient Occlusion and Terrain Ambient Occlusion
  • Parallax Occlusion Mapping
  • Procedural sunrays
  • Object Motion Blur
  • Bokeh Depth of Field
  • Colorgrading
  • SSAA 2x
  • Stereoscopic 3D

Continue reading “Crysis for Xbox 360 and PlayStation 3”

Advertisements

Natural Mod for Crysis

The “Natural Mod for Crysis” is an amateur project I carried out at the end of 2007, shortly after the release of Crysis for PC. I completely redesigned the lighting for the singleplayer campaign using the CryEngine 2 Sandbox Editor.

NaturalMod.gif

The objective was to provide a photo-realistic lighting based on photo references. It made a better use of HDR, atmospheric effects, exposure and colour correction than the original game.

I shared the modification in December 2007 and I kept iterating on the lighting with new improvements and refinements for several months. It became quickly successful, with +350’000 downloads as of 2013. Thanks to this modification, Crytek offered me a position at their headquarters in Frankfurt, Germany.

Continue reading “Natural Mod for Crysis”