I redesigned the lighting for the release of Crysis 1 for Xbox 360 and PlayStation 3, using CryENGINE 3.
The console versions of Crysis 1 offers:
- High quality HDR
- Deferred lighting
- Screen Space Ambient Occlusion and Terrain Ambient Occlusion
- Parallax Occlusion Mapping
- Procedural sunrays
- Object Motion Blur
- Bokeh Depth of Field
- SSAA 2x
- Stereoscopic 3D
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This gallery showcases the real-time dynamic time of day animation I created for an early version of the CryENGINE 3. It is a full lighting cycle with photorealistic night, low sun and day light settings.
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The “Natural Mod for Crysis” is an amateur project I carried out at the end of 2007, shortly after the release of Crysis for PC. I completely redesigned the lighting for the singleplayer campaign using the CryEngine 2 Sandbox Editor.
The objective was to provide a photo-realistic lighting based on photo references. It made a better use of HDR, atmospheric effects, exposure and colour correction than the original game.
I shared the modification in December 2007 and I kept iterating on the lighting with new improvements and refinements for several months. It became quickly successful, with +350’000 downloads as of 2013. Thanks to this modification, Crytek offered me a position at their headquarters in Frankfurt, Germany.
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