This gallery showcases the real-time dynamic time of day animation I created for an early version of the CryEngine 3. It is a full lighting cycle with photorealistic night, low sun and daylight settings.





This gallery showcases the real-time dynamic time of day animation I created for an early version of the CryEngine 3. It is a full lighting cycle with photorealistic night, low sun and daylight settings.
The “Natural Mod for Crysis” is an amateur project I carried out at the end of 2007, shortly after the release of Crysis for PC. After grasping the huge potential of the CryEngine 2 and its the Sandbox level editor, I decided to completely redesign the lighting of the single player campaign.
The objective was to provide photo-realistic lighting based on photo references. It made better use of HDR, atmospheric effects, exposure and color correction than the original game.
I shared the modification in December 2007 on the official forum, and kept iterating on the lighting with new improvements and refinements for several months. It became quickly successful, with +350’000 downloads as of 2013. Thanks to this mod, Crytek offered me to become their first lighting artist at their headquarters in Frankfurt, Germany.
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