This presentation is part of my talk at the GDC Europe 2011 in Cologne with Tiago Sousa. It introduces the lighting features of the different iterations of the CryENGINE and presents the lighting challenges encountered in Crysis 2 from both an artistic and a technical point of view.
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GDC Talk Video
Lighting in Crysis 2 PDF
Lighting in Crysis 2 PPTX
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