RED DEAD REDEMPTION 2: OFFICIAL TRAILER #2

“The all-new trailer for Red Dead Redemption 2, the story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive.”

I have created the lighting for all cutscenes in this trailer.

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Welcome to my portfolio

I am an experienced game lighting artist with a strong technical background and an excellent eye for lighting and colour.

I have worked on some of the most visually impressive games ever created, such as the Crysis franchise and Ryse: Son of Rome. In particular, I am the sole lighting artist behind the single player campaigns of the award-winning and visually acclaimed Crysis 3, Crysis 2 and Crysis 1 Console games.

In 2014, I joined the highly successful Rockstar North studio in Scotland. I participated in the development of Grand Theft Auto V for next gen, as well as several DLCs for GTA Online. I am currently working on the highly anticipated Read Dead Redemption 2 game as Principal Lighting Artist.

For more information, please see my detailed resume or contact me on LinkedIn.

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You can discover my lighting work in the next pages or directly visit my Best Of section.

bestof

GTA V Online DLCs

I participated in the production of multiple updates for the very successful online module of GTA V, such as the large Heists DLC featuring brand new coop missions, the Lowriders DLC allowing further modifications for your cars, the Bikers DLC offering new illicit activities and the Import/Export DLC featuring several new sports cars and large garages.

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I designed the lighting for several eclectic interiors such as a couple of underground and high-end car mod shops, a high performance weed factory, a state of the art methamphetamine lab, a couple of biker hideouts, a luxury yacht, etc. Furthermore, I created the lighting for the in-game cutscenes of the previously mentioned DLCs.

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Ryse: Son of Rome

Official marketing screenshots of Ryse: Son of Rome on Xbox One, featuring the multiplayer levels within the Roman Colosseum and the interior of the Roman Palace in the first single player level.

I supported the Ryse single player lighting team, by designing the exuberant and theatrical lighting mood for the multiplayer modular arenas, by mentoring the lighting artists in charge of the single player and by rendering high quality marketing screenshots.

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