SIGGRAPH 2021: New Lighting Features in Unity

In this half-hour session produced for SIGGRAPH 2021, I presented some of the most exciting features introduced in Unity 2021.2, for the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP).

I first teach users about sky rendering in Unity, from HDRI sky with distortion support to animated Cloud Layers (up to 8 texture-driven layers). I then move on to showcase the brand-new ray marched Volumetric Clouds for the High Definition Render Pipeline (HDRP).

In the second half, I present the new Lens Flares helping creators to simulate camera lens effects in a couple of clicks, and the new Light Anchor system which dramatically speeds up the production of cutscene and product lighting, thanks to handy controls and presets.

Credits

Pierre Yves Donzallaz (Technical Art Manager, Video Editor, Writer & Producer)