HDRP Template for Unity

I was a leading force behind the new scene template for the High Definition Render Pipeline, from early requirements, to final delivery. It features most key features found in HDRP, from the volume system, to the physically based lighting and exposure. Furthermore, I solely created the following trailer.

The new template is set up in a physically based way, with a realistic sun intensity at 100,000 lux and correct exposures for each location. Beginners now have a good setup to start lighting their scenes, and they can experiment confidently with this template, knowing that the lighting is already correctly tuned. 

To help users understand how the lighting is set up, I prepared a cheat sheet with important values, with color temperatures and intensities of common light sources, as well as exposure values of typical scenes.

Learn more about the making of this project by reading my official blog post.