Welcome to my portfolio

I am an experienced real-time lighting artist with a strong technical and artistic background. I specialize in lighting, level beautification, tools and systems design, and workflow improvements.

I have worked on award-winning games and large AAA productions, such as the Crysis series, Ryse: Son of RomeGrand Theft Auto V and Red Dead Redemption 2. Therefore I have a great understanding of the art and lighting requirements for many types of projects, from highly scripted cinematic experiences to large-scale open worlds, as well as competitive multiplayer games.

crysis1_boxart crysis2_boxart crysis3_boxart ryse_boxart gtav_boxart rdr2_cover

I am currently working for Unity Technologies, the creators of the world’s leading real-time development platform Unity, where I support high-profile Unity developers both artistically and technically, push the boundaries of real-time graphics, and streamline the art and world-building workflows.


For more information, please see my detailed resume or contact me on LinkedIn. You can discover my lighting work in the next pages or directly visit my Best Of section.