I am an experienced real-time lighting artist with a strong technical background and an excellent eye for lighting and colour. I specialize in lighting, level beautification, tools and UXP design, and workflow improvements.
I have worked on award-winning games and large AAA productions, such as the Crysis series, Ryse: Son of Rome, Grand Theft Auto V and Red Dead Redemption 2. Therefore I have a great understanding of the art and lighting requirements for many types of projects, from highly scripted cinematic experiences to large-scale open worlds, as well as competitive multiplayer games.
I am currently working for Unity Technologies, the creators of the world’s leading real-time development platform Unity, where I support high-profile Unity developers both artistically and technically, push the boundaries of real-time graphics, and streamline the art and world-building workflows.