Marketing renders of the Nanosuit. 100% realtime, 0% Photoshop. Fully rendered in Crysis 3 Editor with in-game assets and medium-high poly Nanosuit.
Pierre-Yves Donzallaz (Lighting Artist: scene setup, lighting and capture)
Dima Gait (3D Artist: Nanosuit)
Daniele Duri (Animator)
Gregor Kopka (3D Artist: weapons)
Lars Martinson (Character Artist: aliens)
Tom Deerberg (3D Artist: vegetation)