Making of Crysis 2 DirextX11 Upgrade

The following article presents the new features introduced in the DirectX 11 pack for Crysis 2, from Realtime Local Reflection (RLR) to improved tonemapping as well as Screen Based Directional Occlusion (SSDO) and Realistic Shadows with Variable Penumbra.

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Crysis 2 DX11 Ultra Upgrade PDF from MyCrysis.com
Crysis 2 DX11 Ultra Upgrade PDF from WordPress.com

Credits

Tiago Sousa (Principal R&D Graphics Engineer: main author)
Pierre-Yves Donzallaz (Lighting Artist: review and illustrations)

Additional

Andrey Khonich, Carsten Wenzel, Chris Auty, Frank Meinl, Kenzo Ter Elst, Michael Kopietz, Michael Glueck, Minghao Pan, Nicolas Schulz, Nick Kasyan, Li Deng, Simon Fuchs, Sergey Sokov, Sean Ellis, Vaclav Kyba and Vladimir Kajalin

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