I am the Senior Lighting Artist behind the visually acclaimed single player campaigns of Crysis 3, Crysis 2 and Crysis Console. After being active on the amateur modding scene for Crysis 1 and after obtaining my degree in Computer Science and Information Management, I joined Crytek to work on Crysis 2, more than 4 years ago. I also created the visual identity and designed the lighting for most environments of the free-to-play game Warface and sporadically helped to create the lighting for a number of Crytek’s projects.
Shipped titles
- Crysis 1 (Xbox 360 and PlayStation 3)
- Crysis 2 (PC, XBox 360 and PlayStation 3)
- Crysis 3 (PC, Xbox 360 and PlayStation 3)
- Warface (PC)
Conference Speaker
- GDC Europe 2011: Lighting in Crysis 2
- FMX 2013: The Art and Technology behind Crysis 3
Specialties
CryEngine
Complete knowledge of the lighting pipeline in CryEngine 3, from global lighting to final post processing, as well as deferred lighting optimization for consoles and HDR image based lighting:
- Global lighting (HDR, Global Illumination, Ambient Occlusion)
- Point and Area Light
- Image-based lighting
- Materials and shaders setup
- Postprocessing, colorgrading and visual styling
- Optimization for low end hardware
- Experience on Xbox 360, PlayStation 3 and PC
Marketing
Creation of high quality screenshots:
- Realtime rendering
- Offline adjustments
Experience
Senior Lighting Artist at Crytek (October 2008 – Present)
Create the lighting for the AAA game “Crysis 3″ on Xbox 360, PlayStation 3 and PC (single player):
- Design the lighting for all levels of the story mode, from early prototype stage to final quality, including all realtime cinematics and scripted events
- Creation of HDR sky domes and clouds
- Ensure the consistency across art assets
- Assist the Art Director, especially from a technical point of view
- Co-manage and support the Level Art team
- Create high quality marketing materials (screenshots, renders & covers)
Create the lighting for the AAA game “Crysis 2″ on Xbox 360, PlayStation 3 and PC (single player):
- Design the lighting for all levels of the story mode, from early prototype stage to final quality, including all realtime cinematics and scripted events
- Create high quality marketing materials (screenshots)
Create the lighting for “Crysis 1″ on Xbox 360 and PlayStation 3:
- Redesign the entire lighting of the single player campaign
- Define a new visual identity
Create the lighting for the free to play game “Warface” on PC:
- Define the visual identity for all environments
- Design the lighting for all levels
Create the lighting for additional Crytek’s projects:
- Internal projects
- GDC demos
Provide marketing materials for Crytek’s releases:
- Create high quality real time marketing screenshots for Crysis 3, Crysis 2, Crysis, CryEngine and GDC demos
- Write technical articles describing new engine features
Improve both the visuals and the pipeline:
- Work closely with RnD and tools programmers for improving graphics quality and workflow
- Assist art director and lead artist for solving visual technical issues
- Provide feedback to enhance assets quality
- Provide documents in order to transmit technical knowledge
Amateur modding (November 2007 – March 2008)
Development of the “Natural Mod”, an acclaimed lighting modification for the game “Crysis”, distributed as a free modification in December 2007, with +350’000 downloads so far
Education
Université de Fribourg/Universität Freiburg, Switzerland (2005-2008)
Bachelor in Computer Science and Information Management
Collège du Sud, Switzerland (2001-2005)
Swiss Federal Maturity in Chemistry, Biology & Physics
Misc
Nationality: Switzerland
Current location: Frankfurt, Germany
Languages: French (mother language), English (fluent), German (basics)