Crysis 3 Announcement

Official screenshots for the announcement of Crysis 3 in April 2012. Realtime environment and lighting with high poly nanosuit model.

Stay tuned for more incoming screenshots…

This slideshow requires JavaScript.


Credits

Pierre-Yves Donzallaz (Lighting Artist: level art, final polishing, lighting and capture)

Additional Art

Magnus Larbrant (Art Director)
Dima Gait (3D Artist: nanosuit)
Lars Martinson (Character Artist: aliens)
Gregor Kopka (3D Artist: weapons)
Daniele Duri (Animator)
Viktor Jonnson (Concept Artist)
Simon Fuchs, Marcel Schaika, Frank Meinl (Environment Artists: buildings)
Ronny Muehle & Helder Pinto (Level Artists)

Crysis Remastered in CryENGINE 3

Unofficial marketing screenshots featuring the remastered lighting of Crysis in CryENGINE 3. 100% realtime.

This slideshow requires JavaScript.


Enjoy one of the best looking games of this consoles generation, enjoy the sandbox gameplay at its best on Xbox Live and PlayStation Network for a budget price. The Xbox 360 and PlayStation 3 versions of Crysis feature:

  • High quality HDR
  • Deferred lighting
  • Screen Space Ambient Occlusion and Terrain Ambient Occlusion
  • Parallax Occlusion Mapping
  • Procedural sunrays
  • Object Motion Blur
  • Bokeh Depth of Field
  • Colorgrading
  • SSAA 2x
  • Stereoscopic 3D
  • Destroyable palm trees and shacks, vegetation touch bending, speed mode, prone, ducks, turtles, sharks, etc.

Credits

Pierre-Yves Donzallaz (Lighting Artist: lighting and capture)

Additional Art

Tom Deerberg and Ronny Muehle (Vegetation artists)
Sean Ellis (VFX artist)

GDC Europe 2011: Lighting in Crysis 2

This presentation is part of my talk at the GDC Europe 2011 in Cologne with Tiago Sousa. It introduces the lighting features of the different iterations of the CryENGINE and presents the lighting challenges encountered in Crysis 2 from both an artistic and a technical point of view.

Download:
Lighting in Crysis 2 (pdf file)
Lighting in Crysis 2 (pptx file)

Credits

Pierre-Yves Donzallaz (Lighting Artist: speaker)
Tiago Sousa (Principal R&D Graphics Engineer: co-speaker)

Making of DX11 Ultra Upgrade

The following article presents the new features introduced in the DirectX 11 pack for Crysis 2, from Realtime Local Reflection (RLR) to improved tonemapping as well as Screen Based Directional Occlusion (SSDO) and Realistic Shadows with Variable Penumbra.

Download: Crysis 2 DX11 Ultra Upgrade (pdf file) (mirror)

This slideshow requires JavaScript.

Credits

Tiago Sousa (Principal R&D Graphics Engineer: main author)
Pierre-Yves Donzallaz (Lighting Artist: review and illustrations)

Additional

Andrey Khonich, Carsten Wenzel, Chris Auty, Frank Meinl, Kenzo Ter Elst, Michael Kopietz, Michael Glueck, Minghao Pan, Nicolas Schulz, Nick Kasyan, Li Deng, Simon Fuchs, Sergey Sokov, Sean Ellis, Vaclav Kyba and Vladimir Kajalin

Crysis 2 Decimation Pack

Official screenshots from the levels Chasm and Plaza, featured in the Decimation Pack (DLC) for Crysis 2. 100% realtime.

This slideshow requires JavaScript.


Credits

Pierre-Yves Donzallaz (Lighting Artist: lighting and capture)

Additional Art

Magnus Larbrant (Art Director)
Gustav Hagerling (VFX Artist)
Marcel Shaika and Frank Meinl (3D environment artist: buildings)
Ronny Muehle (Vegetation artist)
Felix Leyendecker (3D artist: alien structures)
Daniele Duri (Animator: poses)

Key Rendering Features in CryENGINE 3

The following article presents the key rendering features developed for the CryENGINE 3 and showcased in Crysis 2, from temporal SSAO to amortized MSAA, as well as Gamma-correct HDR rendering and object motion blur.

Download: Crysis 2 and CryENGINE 3 Key Rendering Features (pdf file)

Credits

Tiago Sousa (Principal R&D Graphics Engineer: main author)
Pierre-Yves Donzallaz (Lighting Artist: review and illustrations)

GDC 2011 Coast Environment

Unofficial realtime screenshots of the Forest/Coast technical demo created for the GDC 2011, featuring the new CryENGINE 3.3.


This slideshow requires JavaScript.

Credits

Pierre-Yves Donzallaz (Lighting Artist: lighting and capture)

Additional Art

Tom Deerberg (Vegetation Artist)
Tim Bergholz, Sylvain Bouland, Ron Frölich, Ronny Muehle & Martin Teichmann (3D Artists)

Crysis 2 Cataclysmic Environment

Official screenshots from the Crysis 2 level featuring the cataclysmic environment from Crysis 2. Full real-time lighting and postprocessing, no offline adjustment.


This slideshow requires JavaScript.

Credits

Pierre-Yves Donzallaz (Lighting Artist: lighting and capture)

Additional Art

Magnus Larbrant (Art Director)
Gustav Hagerling (VFX Artist)
Felix Leyendecker (3D Artist: alien vehicles)
Lars Martinsson (Character Artist: aliens)
Marcel Shaika, Simon Fuchs & Sylvain Bouland (Environment Artists: buildings and terrain)
Gregor Kopka (3D Artist: weapons)

Crysis 2 Multiplayer

Official screenshots for the Crysis 2 multiplayer announcement released in August 2010. Full realtime lighting and postprocessing with minor offline tweaking for character motion blur.

This slideshow requires JavaScript.


Credits

Pierre-Yves Donzallaz (Lighting Artist: lighting and capture)

Additional Art

Magnus Larbrant (Art Director)
Gustav Hagerling (VFX Artist)
Gregor Kopka (3D Artist: weapons)
Mihai Titoiu (Concept Artist)

Crysis 2 Central Station

These official captures feature the Crysis 2 E3 demo presented to the public in June 2010. Full realtime rendering, no offline adjustment.

This slideshow requires JavaScript.


Credits

Pierre-Yves Donzallaz (Lighting Artist: lighting and capture)

Additional Art

Magnus Larbrant (Art Director)
Gustav Hagerling (VFX Artist)
Matthias Otto & Sven Fahrenwald (Level designers)
Manuel Virks & Tim Bergholz (Environment Artists: station and bridge)
Marcel Shaika (Environment Artist: middle distance buildings)
Lars Martinsson (Character Artist: aliens)
Gregor Kopka (3D Artist: weapons)
Daniele Duri (Animator: poses)