Ryse: Son of Rome Multiplayer

Official marketing screenshots of Ryse: Son of Rome on Xbox One, featuring the multiplayer levels within the Roman Colosseum. I supported the Ryse single player lighting team, by creating the exuberant and theatrical lighting mood for the multiplayer modular arenas.

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GDC Europe 2013: Shining the Light on Crysis 3

This presentation is part of my talk at the GDC Europe 2013 in Cologne. The 50 minutes session goes through the production of Crysis 3 and showcases important lighting principles for creating appealing scenes. I also explain how physics can help create better materials and textures, using physically-based rules, and how the CryENGINE lighting features were used in Crysis 3 to create one of the best visual experiences in a video game. Furthermore, several case studies provide a clearer demonstration of the methods and workflows I used to design the lighting for outdoor, indoor and cinematic scenes.

gdce2013

Enjoy 30 additional bonus slides as well, that were not shown during the talk, as 50 minutes is rarely enough to talk about such a wide topic of discussion.

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Shining the Light on Crysis 3 PDF
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FMX 2013: The Art and Technology behind Crysis 3

This presentation is part of my talk at the FMX 2013 conference in Stuttgart. The session goes through the different phases of the art production, from concepting to full production. Tiago Sousa describes some of the technical features implemented to create one of the best visual experience to date in a video game.

fmx2013

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The Art and Technology behind Crysis 3 PDF


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Crysis 3 Single Player Action

Official in-game screenshots captured for Crysis 3 release, featuring the single player campaign. No retouching. Fully representative of the final game.

Notice: these images are captured while playing, thus some of them might present relatively strong in-game realtime object motion blur.

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Crysis 3 Single Player Environments Beauty

Official renders captured for the release of Crysis 3, featuring the 7 main environments of the single player campaign. 100% realtime, no retouching. Representative of the final game.

Notice: some assets might have been hidden from a couple of scenes before capture, in order to prevent spoilers.

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